Under construction

Salmon Simulator

A training simulator for live sound in Chapman's Salmon Recital Hall, built on real photos of the room. The goal is to teach you to see the system: notice a problem, trace the signal, fix it, and prove the fix works.

Front of house in Salmon: the Behringer X32 console, the wireless rack and the recording computer, looking toward the stage.
FOH Β· Behringer X32
Explore

Walk around Salmon

Walk the hall photo by photo, from the entrance to FOH, the stage racks and the storage closet. Tap equipment to zoom in, or use "Walk to…" to get somewhere. The editing tools work too, but nothing is saved; Export JSON downloads your changes as a file.

Start walking
Play the prototype

Ready by 5:00

It's 4:50 and rehearsal starts at 5:00. Pick your job: the mics (batteries into 16 wireless mics, each checked at the X32) or the monitors (carry the wedges out, cable and power them, prove them with the Wii Shop theme). Then the line check: every singer, every wedge. Things go wrong: find out why, fix it, and prove it works.

Play
Documentation

Upstairs signal flow

The recording and livestream rooms above the hall, BH208 (audio) and BH209 (video). Follow the four hanging mics through the splitter, the Zoom F8 and the Tio1608-D, over Dante to the 01V96, and on to the livestream and the main recording. A first draft: what isn't confirmed yet is marked, with the open questions listed.

See the signal flow
Documentation

Showcase signal flow

One real night: the Chapman Faculty Electroacoustic Showcase, nine pieces through the X32, the S32 and an SD8 daisy-chained off it, plus an 8-channel speaker ring for TUNNEL. Follow each piece's path, see where the SD8 died mid-show and how it was fixed, and what to do differently next time.

See the signal flow
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SUPER SECRET FINAL LEVEL

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Where it's at

NOTICE→TRACE→ACT→VERIFY
  1. The room, walkableReal photos linked into a map of the hall, with turns, walking routes and zoom-in views of the gear.
    63 scenes75 links24 equipment close-ups
  2. The first gameplay loopHandheld β†’ PTU-6000 receiver β†’ X32 input. Batteries from the charger, a mic that won't switch on, a "bad mic" that has to be set aside for a spare, a hint ladder, and a debrief. A mic only counts when you've seen its signal at the X32: fixed isn't the same as verified.
  3. The monitorsWedges carried from storage (a strength check to lift them), one speakON run from the NX3000's Channel A daisy-chained to three wedges, the Furman then the amp, and the Wii Shop theme through Bus 1 to prove it. A cable in the wrong channel, or a speakON that didn't lock.
  4. The line checkEach singer says something while the A1 watches their meter, then checks they hear themselves in the wedges. Switched-off and muted mics, quiet singers, feedback, a dead monitor amp, and the A2 sent out to help.